Good work! With that achievement out of the way, you have one final task: to tell your amazing story using a video game. Of course, again, you know better - this is all obvious stuff. You can’t just staple on pretty cinematics to a book and call it a film adaptation. It’d be like trying to save that bad book we wrote earlier by sprinkling in Shakespeare quotes. The level of cinematic quality of the panoramic shots needs to be permeated throughout the whole storytelling you can’t just segregate the story part and the video part. The visuals and the audio are the primary vehicle for telling the story they shouldn’t be treated as mere artifacts of the medium. What about the beautiful, panoramic shots? They’re nice, but if you haven’t unified the narrative elements with the cinematic ones, then all they are is a distraction. If you’re just going to watch a movie of a guy reading a book out loud, you might as well just read the book yourself. Anyone who viewed it would laugh at how it tried to tell a story with complete disregard of the entire sensory dimension of cinema. Again, it did not take advantage of the medium of expression - the visuals and the audio are not used in a way that brings the story to life. Well, despite containing narration of the best novel of all time, the movie is a failure. That counts as a movie, right? It’s got audio and visuals set to ideas presented over time. Perhaps you also sprinkle in some beautiful panoramic landscape shots. So, to make your movie, what do you do? Here’s one method: hand a random person your amazing, book version of the story, and film them reading it out loud. ![]() A conversation between characters is now enhanced by their body language, their tone of voice, and the cinematography. Whole pages of descriptive language in a book can be represented by a brief scene of imagery in a movie. The audiovisual experience in a film is a whole new realm of possibilities for artistic expression. Whereas literature can be characterized by using words to present ideas over the course of time, cinema builds on that by adding a second dimension of expression: sensory input. Great job! Now, you have a new task: you must convey your great story as a movie. Let’s say instead, you write the book beautifully, creating the best novel of all time. The story and the storytelling are not the same thing you’ve only conveyed the facts of your story, but not the greatness of it. Even though it may actually contain the outline of an amazing story, it fails to properly put it into words - you could say that it didn’t take advantage of the medium of expression: literature. You continue to churn out the whole book in this horrible style, somehow still managing to communicate the bare facts of the amazing story you had in mind. He said to John, the good guy, ‘I hate you and I will kill you.’” Continued abuse of our services will cause your IP address to be blocked indefinitely.It was a dark and stormy night. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. ![]() If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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